Classes
Class Name | Melee | Magic | Defense | Recovery | Additional Bonus(es) |
---|---|---|---|---|---|
Warrior | 20% | -20% | 10% | -5% | +5% (up to 15%) Max Melee Damage |
Druid | 0% | 10% | -13% | 5% | +5% (up to 15%) bonus to all green magic effects. Can use resurrection gems at level 20. |
Ranger | 10% | 10% | -13% | -5% | +8% (up to 24%) bonus damage to minimum ranged damage. |
Guardian | 5% | -20% | 20% | 0% | +4% (up to 12%) chance to block. |
Warlock | -17% | 20% | -17% | 20% | +5% (up to 15%) bonus to death magic direct damage. |
Magician | -17% | 25% | -17% | 15% | +3% (up to 9%) bonus to blue and red magic effects. |
Necromancer | -13% | 20% | -17% | 15% | +5% (up to 15%) bonus to all black magic effects. |
Paladin | 5% | 0% | 10% | -13% | +5% (up to 15%) bonus to beneficial auras. Can use resurrection gems at level 30. |
Archer | 20% | 20% | -17% | -17% | +5% (up to 15%) bonus to maximum ranged damage. |
Priest | -17% | 20% | -17% | 20% | +5% (up to 15%) bonus to all healing. Can use resurrection gems at any level. |
Trader | 5% | -5% | 0% | 0% | -25% (up to -75%) reduction to the tax on player to player gold transactions. Also receives 5 (up to 15) extra auction slots. |
Craftsman | 10% | -9% | 5% | -5% | +15% (up to 45%) bonus to experience gains in all crafting skills. |
Vampire | 5% | -5% | 0% | 0% | +5% (up to 15%) of damage dealt with melee attacks are given to the vampire's HP. |
Angel | -17% | 20% | -17% | 20% | +5% (up to 15%) bonus to all white magic effects. Can use resurrection gems at any level. |
Dark Knight | 10% | -9% | 10% | -9% | +2% (up to 6%) bonus to melee damage. 3% (up to 9%) bonus to all detrimental auras. |
Wizard | -17% | 20% | -17% | 20% | +4% (up to 12%) bonus to all direct damage magic. |
Regener | -13% | -13% | 0% | 30% | +5% (up to 15%) bonus to base HP, Mana, Energy regeneration. |
Beastmaster | 0% | 5% | -9% | 10% | +5% (up to 15%) bonus to all pet attacks and heals. |
Tactician | 10% | -9% | -9% | 10% | +3% (up to 9%) bonus to both preventing and performing parries. |
Trapper | 10% | -9% | 0% | 0% | +15% (up to 45%) bonus to experience gains in all resourcefulness skills. |
Adventurer | 3% | -3% | 3% | -3% | +3% (up to 9%) bonus to all experience gains. |
Weapon Master | 20% | -20% | -5% | 10% | +3.5% (up to 10.5%) bonus to all melee damage. |
Rogue | 20% | -5% | -20% | 10% | +8% (up to 24%) bonus to minimum melee damage. |
Alcoholic | 10% | -23% | 20% | 0% | +33% (up to 99%) resistance to fear. |
Jeweler | -13% | 10% | -9% | 15% | +5% (up to 15%) bonus to rate in which gems are drawn during combat. |
Enchanter | -17% | 20% | -17% | 20% | +5% (up to 15%) bonus to all grey magic effects. |