Classes
Class Name Melee Magic Defense Recovery Additional Bonus(es)
Warrior 20% -20% 10% -5% +5% (up to 15%) Max Melee Damage
Druid 0% 10% -13% 5% +5% (up to 15%) bonus to all green magic effects. Can use resurrection gems at level 20.
Ranger 10% 10% -13% -5% +8% (up to 24%) bonus damage to minimum ranged damage.
Guardian 5% -20% 20% 0% +4% (up to 12%) chance to block.
Warlock -17% 20% -17% 20% +5% (up to 15%) bonus to death magic direct damage.
Magician -17% 25% -17% 15% +3% (up to 9%) bonus to blue and red magic effects.
Necromancer -13% 20% -17% 15% +5% (up to 15%) bonus to all black magic effects.
Paladin 5% 0% 10% -13% +5% (up to 15%) bonus to beneficial auras. Can use resurrection gems at level 30.
Archer 20% 20% -17% -17% +5% (up to 15%) bonus to maximum ranged damage.
Priest -17% 20% -17% 20% +5% (up to 15%) bonus to all healing. Can use resurrection gems at any level.
Trader 5% -5% 0% 0% -25% (up to -75%) reduction to the tax on player to player gold transactions. Also receives 5 (up to 15) extra auction slots.
Craftsman 10% -9% 5% -5% +15% (up to 45%) bonus to experience gains in all crafting skills.
Vampire 5% -5% 0% 0% +5% (up to 15%) of damage dealt with melee attacks are given to the vampire's HP.
Angel -17% 20% -17% 20% +5% (up to 15%) bonus to all white magic effects. Can use resurrection gems at any level.
Dark Knight 10% -9% 10% -9% +2% (up to 6%) bonus to melee damage. 3% (up to 9%) bonus to all detrimental auras.
Wizard -17% 20% -17% 20% +4% (up to 12%) bonus to all direct damage magic.
Regener -13% -13% 0% 30% +5% (up to 15%) bonus to base HP, Mana, Energy regeneration.
Beastmaster 0% 5% -9% 10% +5% (up to 15%) bonus to all pet attacks and heals.
Tactician 10% -9% -9% 10% +3% (up to 9%) bonus to both preventing and performing parries.
Trapper 10% -9% 0% 0% +15% (up to 45%) bonus to experience gains in all resourcefulness skills.
Adventurer 3% -3% 3% -3% +3% (up to 9%) bonus to all experience gains.
Weapon Master 20% -20% -5% 10% +3.5% (up to 10.5%) bonus to all melee damage.
Rogue 20% -5% -20% 10% +8% (up to 24%) bonus to minimum melee damage.
Alcoholic 10% -23% 20% 0% +33% (up to 99%) resistance to fear.
Jeweler -13% 10% -9% 15% +5% (up to 15%) bonus to rate in which gems are drawn during combat.
Enchanter -17% 20% -17% 20% +5% (up to 15%) bonus to all grey magic effects.
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